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Zandu Magic Guide NRPG2
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» Zandu Rank Guide
Zandu Magic Guide Icon_minitimeThu Sep 28, 2017 12:01 pm by Elendril

» Zandu Magic Guide
Zandu Magic Guide Icon_minitimeWed Sep 27, 2017 6:21 pm by Elendril

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» Hey Ian Here
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» Celestial Spirit Magic
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 Zandu Magic Guide

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Elendril
Wizard Saint
Wizard Saint
Elendril


Posts : 15
Jewels : 22608
Join date : 2011-12-20
Age : 28

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PostSubject: Zandu Magic Guide   Zandu Magic Guide Icon_minitimeWed Sep 27, 2017 5:18 pm

Magic (魔法, Mahō) is the main form of combat for all those in the land of Zandu, and is bought and sold all throughout the world. Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with magic. It takes an enormous amount of concentration and mental ability to use magic. Magic users can learn multiple styles of Magic, but it is noteworthy that many users have natural affinities for their own magic style.

There are multiple way's of utilizing magic. The main way being Caster magic as every mage is born with a magic at birth in the world of Zandu (This is the magic that they may place in their app upon creation) And the second type being holder based magic. This magic being used threw the uses of items and weapons that can be brought throughout the lands of Zandu. These items being capable to be used by anyone even those not born with a normal caster magic so long as they have the skill to do so.

Caster Magic (キャスターマジック Kyasutā Majikku) is one of the two main types of Magic. It is Magic that is expelled from the body as opposed to Magic done through the use of a weapon or outside source.

Holder Magic (ホルダーのマジック Horudā Majikku) is Magic that requires an external source to produce the Magic. Like Books, swords staffs and what not.

[Note Magic in the World of Zandu is based off that of magic in the Fairy Tail world and works in a similar manner. Though some Magic’s from the from Fairy Tail series may be limited or banned based on decisions of the Staff. As well as the fact that Holder Magic Here in the world of Zandu also does not work in the same way as that of Fairy Tail ]
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Elendril
Wizard Saint
Wizard Saint
Elendril


Posts : 15
Jewels : 22608
Join date : 2011-12-20
Age : 28

Zandu Magic Guide Empty
PostSubject: Re: Zandu Magic Guide   Zandu Magic Guide Icon_minitimeWed Sep 27, 2017 6:20 pm

Spell Types
Offense | Defensive | Supplementary | Debuff |Self- Buff | Healing | Other-Buff | Duel type

Offensive Spells  - These type of spells are meant to deal damage to whatever it manages to come In touch with. Spells of this type mainly being strictly for combat purposes as they tend to cause destruction and tend to not be safe to use around others.

Defensive Spells – These types of spells are meant to protect the caster and or others from damage. These spells having no offensive capability and are only used to stop damage and protect one or another from harm’s way  

Supplementary – These types of spells usually have a different type of way of working as they are capable of helping the mage but do not hurt or protect from damage. These spells can range from illusion like spells to even flight based spells. As well as transformation spells

Debuff – These are spells that don’t necessarily harm the target instantly, but it is spells that work over time on a target start to lower their abilities little by little till cured. As Debuffs can target a range of things like, mana, eye sight, vision, physical strength, etc

Self Buff – These are spells that a mage may cast upon them self’s in order to increase the abilities of themselves for short periods of times

Healing – These are spells that one may cast in order to heal themselves or others.
Other Buff – These are spells that allows for one to boost the abilities of others for short periods of time

Duel Type – Some Mages in the land of Zandu have gained the ability to cast spells that are capable of taking on two spell types instead of one, Ie an offensive debuff spell or a defensive debuff spell. Depending on the other type of spells types the mage is capable of performing.


Last edited by Elendril on Wed Sep 27, 2017 6:24 pm; edited 1 time in total
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Elendril
Wizard Saint
Wizard Saint
Elendril


Posts : 15
Jewels : 22608
Join date : 2011-12-20
Age : 28

Zandu Magic Guide Empty
PostSubject: Re: Zandu Magic Guide   Zandu Magic Guide Icon_minitimeWed Sep 27, 2017 6:21 pm

Mage Class
Now those in the land of Zandu who are capable of casting caster magic are only capable of casting spells that fit in their Mage class. Now in the world of Zandu there are several Mage classes that one can be born into. This deciding what type of spells that they are capable of learning and casting. [Now class does not limit spells done by items though some items might be class locked ] Now one is capable of learning spells out side of their class or changing their class threw special means.

Warlock - This is a class of Mages that focus on damaging and de buffing their targets. Those of this class have the perk of being able to use Duel Type Spells
• De-buff
• Offensive
• Self Buff
• Supplementary
• Duel-Type

Sorcerer  - This is a class of Magic that focus more on the balance side using both offense and defense to magic in combat.Those of this class have a perk of 10% reduction on all Spells.
• Offensive
• Defensive
• Supplementary
• Self –Buff

Battle Mage – Those of this magic class tend to focus on pure combat magic and thus have a 25% Mana Reduction on all Offensive Spells.
• Offensive
• Self Buff
• De-Buff
• Supplementary

Mystic – This class of Mage’s is one that focuses on healing those around them being capable of using healing spells.Those of the Mystic class have a perk of 25% Mana reduction on all Healing spells.
• Healing
• Other- Buff
• Supplementary
• Defensive

Beast Master – Those of This class tend to have focus more on the use of pets or companions as one would call them to do combat for them. Have Access to extra Companion Slots.
• Supplementary
• (Open Slot)
• (Open Slot)

Shaman – This class of mage tends to try and help and support those around them on and off the battle field. [All Shaman get one complete Animal transformation that their character may have]
• Other -Buff
• Self- Buff
• Offensive
• Supplementary

Titain – Mages of this class tend to focus more on supporting and defending their allies in battle. Those of this class are also capable casting duel type spells
• Deffensive
• De-Buff
• Self-Buff
• Other-Buff
• Duel-Type

Ranger  - Those of this Mage class or the mages that were born with no natural caster magic and hence forth can only user magic threw holder based magic items. [Those of the Ranger Class get a 30% Reduction of all item Purchases.
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PostSubject: Re: Zandu Magic Guide   Zandu Magic Guide Icon_minitime

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» Zandu Rank Guide
» Guide To Magic
» Additional Magic
» Celestial Spirit Magic
» The Guide on Ranks

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